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Obstacles

Obstacles act as hazards that can disrupt and damage ships. A ship can suffer effects by moving through, overlapping, or while being at range 0 of obstacles.

While a ship executes a maneuver, if it moves through or overlaps an obstacle, it executes its maneuver as normal but suffers an effect based on the type of obstacle:

  • Asteroid: After executing the maneuver, it rolls one attack die. On a result, the ship suffers one damage; on a result, it suffers one damage. Then the ship skips its Perform Action step this round.
  • Debris Cloud: After the Check Difficulty step, the ship gains one stress token. After executing the maneuver, it rolls one attack die. On a result, the ship suffers one damage.

While a ship is moving, but not executing a maneuver, if it moves through or overlaps an obstacle, it executes its move as normal but suffers an effect based on the type of obstacle:

  • Asteroid: The ship rolls one attack die. On a result, the ship suffers one damage; on a result, it suffers one damage.
  • Debris Cloud: The ship gains one stress token. The ship rolls one attack die. On a result, the ship suffers one damage.

While a ship is at range 0 of an obstacle it may suffer different effects.

  • Asteroid: The ship cannot perform attacks.

While a ship performs an attack, if the attack is obstructed by an obstacle, the defender rolls one additional defense die.

Additionally:

  • Obstacles are placed during the Place Obstacles step of setup.
  • A ship that is overlapping an obstacle can still perform actions granted from other game effects.
  • For the purpose of overlapping obstacles, if a ship partially executes a maneuver, only the portion of the template that is between the starting and final positions of the ship is counted. Ignore the portion of the template that the ship moved backward along to resolve the overlap.
  • If a ship moves through or overlaps more than one obstacle, it suffers the effects of each obstacle, starting with the obstacle that was closest to the ship in its starting position and proceeding along the template.
  • Before a ship moves, if it is at range 0 of an obstacle, it does not suffer the effects of that obstacle unless it moves through or overlaps that obstacle again.