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arc [2025/10/05 13:43]
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arc [2025/10/08 13:12] (current)
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 An arc is an area formed between the lines created by extending hash marks or arc lines printed on a ship token to range 3. A ship is **in** an arc if any part of its base is inside that area. An arc is an area formed between the lines created by extending hash marks or arc lines printed on a ship token to range 3. A ship is **in** an arc if any part of its base is inside that area.
   * Arcs are measured beyond the base of ships. The portion of any object that lies beneath a ship is not in any of those ship’s arcs.   * Arcs are measured beyond the base of ships. The portion of any object that lies beneath a ship is not in any of those ship’s arcs.
 +===== Standard Arcs =====
 +There are three types of **standard arcs** created from the crossed diagonal arc lines:
 +{{wiki:arc-fig1.png}}
 +  - **Front arc (<ff xwing>{</ff>):** This arc projects in the same direction that the ship is facing. Most ships have a primary <ff xwing>{</ff> weapon. Almost all <ff xwing>C</ff>, <ff xwing>P</ff>, and <ff xwing>M</ff> weapons use this arc.
 +  - **Side arcs (<ff xwing>£</ff>, <ff xwing>¢</ff>):** These arcs are on the left (<ff xwing>£</ff>) or right (<ff xwing>¢</ff>) side of ships.
 +  - **Rear arc (<ff xwing>|</ff>):** This arc projects in the opposite direction that the ship is facing. Some ships have a primary <ff xwing>|</ff> weapon.
 +===== Bullseye Arc =====
 +Inside of the front arc, each ship has a bullseye arc.
 +{{wiki:arc-fig2.png}}
 +**Bullseye arc (<ff xwing>}</ff>):** This arc is found inside the <ff xwing>{</ff>. If something is in a ship’s <ff xwing>}</ff>, it is also in its <ff xwing>{</ff>.
 +  * The <ff xwing>}</ff> is the width and length of the range ruler.
 +  * There is no intrinsic effect when a ship attacks a ship in its <ff xwing>}</ff>, but card abilities may refer to it.
 +===== Full Arcs =====
 +There are two **full arcs** that use the midway line instead of the printed arc lines.
 +{{wiki:arc-fig3.png}}
 +  - Full front arc (<ff xwing>~</ff>): This arc covers all of the area in front of the ship. Some ships have primary <ff xwing>~</ff> weapons.
 +  - Full rear arc (<ff xwing>¡</ff>): This arc covers all of the area behind the ship.
 +Using the <ff xwing>~</ff>, <ff xwing>¡</ff>, and extending the midway line to range 3, the following phrases are used to express specific spacial relationships between ships.
 +  * **Behind:** If ship A is in the <ff xwing>¡</ff> of ship B and ship A does not cross the midway line of ship B, then ship A is **behind** ship B.
 +  * **In front of:** If ship A is in the <ff xwing>~</ff> of ship B and ship A does not cross the midway line of ship B, then ship A is **in front of** ship B.
 +  * **Flanking:** If ship A crosses the midway line of ship B, then ship A is **flanking** ship B.
 +
 +===== Turret Arcs =====
 +Unlike other arcs, some weapons use turret arc indicators to select arcs.
 +There are two types of turret arc indicators: single turret (<ff xwing>p</ff>) and double turret (<ff xwing>q</ff>). During setup, a ship with a primary (or special) <ff xwing>p</ff> or <ff xwing>q</ff> weapon adds the corresponding turret arc indicator to its base.
 +{{wiki:arc-fig4.png}}
 +The turret arc indicator points toward one of the ship’s four standard arcs. The standard arc that the turret arc indicator is pointing toward is a <ff xwing>p</ff> in addition to still being a standard arc. While a ship performs a <ff xwing>p</ff> attack, it can attack a target that is in its <ff xwing>p</ff> arc.
 +
 +A ship with a double turret arc indicator has two <ff xwing>p</ff> in opposite directions.
 +
 +A ship can adjust which standard arc(s) that its turret arc indicator is pointing towards by using the rotate (<ff xwing>R</ff>) action.
 +
 +Huge ships have additional rules for turret arc indicators (see Appendix: Huge Ships).
 +
 +===== Firing Arcs =====
 +A ship’s **firing arcs** include all shaded arcs on the ship’s ship token plus all <ff xwing>p</ff> arcs, if any.
 +  * If an upgrade card gives a ship a <ff xwing>p</ff> arc or primary weapon with a specified arc, those arcs are also firing arcs.