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arc [2026/03/31 18:22]
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arc [2026/04/02 18:52] (current)
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 ===== Standard Arcs ===== ===== Standard Arcs =====
 There are three types of **standard arcs** created from the crossed diagonal arc lines: There are three types of **standard arcs** created from the crossed diagonal arc lines:
-{{:wiki:arc-fig1.png}}+{{wiki:arc-fig1.png}} 
 +  - **Front arc (<ff xwing>{</ff>):** This arc projects in the same direction that the ship is facing. Most ships have a primary <ff xwing>{</ff> weapon. Almost all <ff xwing>C</ff>, <ff xwing>P</ff>, and <ff xwing>M</ff> weapons use this arc. 
 +  - **Side arcs (<ff xwing>£</ff>, <ff xwing>¢</ff>):** These arcs are on the left (<ff xwing>£</ff>) or right (<ff xwing>¢</ff>) side of ships. 
 +  - **Rear arc (<ff xwing>|</ff>):** This arc projects in the opposite direction that the ship is facing. Some ships have a primary <ff xwing>|</ff> weapon. 
 +===== Bullseye Arc ===== 
 +Inside of the front arc, each ship has a bullseye arc. 
 +{{wiki:arc-fig2.png}} 
 +**Bullseye arc (<ff xwing>}</ff>):** This arc is found inside the <ff xwing>{</ff>. If something is in a ship’s <ff xwing>}</ff>, it is also in its <ff xwing>{</ff>
 +  * The <ff xwing>}</ff> is the width and length of the range ruler. 
 +  * There is no intrinsic effect when a ship attacks a ship in its <ff xwing>}</ff>, but card abilities may refer to it. 
 +===== Full Arcs ===== 
 +There are two **full arcs** that use the midway line instead of the printed arc lines. 
 +{{wiki:arc-fig3.png}} 
 +  - Full front arc (<ff xwing>~</ff>): This arc covers all of the area in front of the ship. Some ships have primary <ff xwing>~</ff> weapons. 
 +  - Full rear arc (<ff xwing>¡</ff>): This arc covers all of the area behind the ship. 
 +Using the <ff xwing>~</ff>, <ff xwing>¡</ff>, and extending the midway line to range 3, the following phrases are used to express specific spacial relationships between ships. 
 +  * **Behind:** If ship A is in the <ff xwing>¡</ff> of ship B and ship A does not cross the midway line of ship B, then ship A is **behind** ship B. 
 +  * **In front of:** If ship A is in the <ff xwing>~</ff> of ship B and ship A does not cross the midway line of ship B, then ship A is **in front of** ship B. 
 +  * **Flanking:** If ship A crosses the midway line of ship B, then ship A is **flanking** ship B. 
 + 
 +===== Turret Arcs ===== 
 +Unlike other arcs, some weapons use turret arc indicators to select arcs. 
 +There are two types of turret arc indicators: single turret (<ff xwing>p</ff>) and double turret (<ff xwing>q</ff>). During setup, a ship with a primary (or special) <ff xwing>p</ff> or <ff xwing>q</ff> weapon adds the corresponding turret arc indicator to its base. 
 +{{wiki:arc-fig4.png}} 
 +The turret arc indicator points toward one of the ship’s four standard arcs. The standard arc that the turret arc indicator is pointing toward is a <ff xwing>p</ff> in addition to still being a standard arc. While a ship performs a <ff xwing>p</ff> attack, it can attack a target that is in its <ff xwing>p</ff> arc. 
 + 
 +A ship with a double turret arc indicator has two <ff xwing>p</ff> in opposite directions. 
 + 
 +A ship can adjust which standard arc(s) that its turret arc indicator is pointing towards by using the rotate (<ff xwing>R</ff>) action. 
 + 
 +Huge ships have additional rules for turret arc indicators (see Appendix: Huge Ships). 
 + 
 +===== Firing Arcs ===== 
 +A ship’s **firing arcs** include all shaded arcs on the ship’s ship token plus all <ff xwing>p</ff> arcs, if any. 
 +  * If an upgrade card gives a ship a <ff xwing>p</ff> arc or primary weapon with a specified arc, those arcs are also firing arcs.