====== ABILITIES ====== Some of the text on condition, damage, ship, and upgrade cards describe **abilities**. These abilities consist of a timing and an effect. * Unless a card ability uses the word “may” or has the **“action:”** or **“attack:”** headers, the ability is mandatory and must be resolved. * A ship cannot spend or remove tokens that belong to another ship unless an effect explicitly states otherwise. Similarly, a ship cannot spend, modify, or remove die results that belong to another ship unless an effect explicitly states otherwise. * If multiple abilities resolve at the same time, the players use the ability queue to determine the order in which the abilities resolve. * A destroyed ship’s abilities remain active until that ship is removed unless the ability specifies a different timing for the effect to end, such as “until the end of the Engagement Phase.” Such effects remain active until the end of the specified time. ===== Pilot and Ship Abilities ===== Some ship cards have abilities in addition to or instead of flavor text. All limited ships have unique, personalized **Pilot Abilities** instead of flavor text. Some ships have **Ship Abilities** on their ship cards listed below their pilot ability or flavor text. Ships of the same ship type all have the same ship ability. {{wiki:abilities-fig1.png}} ===== Replacement Effects ===== Some abilities are substitutive in nature—they replace how an effect would normally resolve. These abilities use the words “would” and “instead.” * Replacement effects are not added to the end of the ability queue as they are resolved at the timing of the effect they are replacing. * When a replacement effect resolves, the replaced effect is treated as having not occurred. * For example, Jyn Erso’s ability says “If a friendly ship at range 0–3 would gain a focus token, it may gain 1 evade token instead.” If this ability is used, an effect that triggers after a ship gains a focus token cannot trigger. * If there are multiple replacement effects that could substitute for the same effect, only one effect can be substituted for the original effect. * For example, a ship is about to gain a focus token and has both the ability “Before you would gain a focus token, gain an evade token instead” and the ability “Before you would gain a focus token, gain a calculate token instead.” Only one of those abilities could be resolved. ===== Paying Costs ===== A ship can pay a cost for an effect only if the effect can be resolved. * For example, GNK “Gonk” Droid’s ability says “**Action:** Spend 1 g to recover 1 shield.” The ship cannot spend the charge if it has no inactive shields. * Replacement effects can replace a cost that a ship would pay for an effect. If a cost is replaced in this way, the effect is still resolved.