An arc is an area formed between the lines created by extending hash marks or arc lines printed on a ship token to range 3. A ship is in an arc if any part of its base is inside that area.
There are three types of standard arcs created from the crossed diagonal arc lines:
Inside of the front arc, each ship has a bullseye arc.
Bullseye arc (}): This arc is found inside the {. If something is in a ship’s }, it is also in its {.
There are two full arcs that use the midway line instead of the printed arc lines.
Using the ~, ¡, and extending the midway line to range 3, the following phrases are used to express specific spacial relationships between ships.
Unlike other arcs, some weapons use turret arc indicators to select arcs.
There are two types of turret arc indicators: single turret (p) and double turret (q). During setup, a ship with a primary (or special) p or q weapon adds the corresponding turret arc indicator to its base.
The turret arc indicator points toward one of the ship’s four standard arcs. The standard arc that the turret arc indicator is pointing toward is a p in addition to still being a standard arc. While a ship performs a p attack, it can attack a target that is in its p arc.
A ship with a double turret arc indicator has two p in opposite directions.
A ship can adjust which standard arc(s) that its turret arc indicator is pointing towards by using the rotate (R) action.
Huge ships have additional rules for turret arc indicators (see Appendix: Huge Ships).
A ship’s firing arcs include all shaded arcs on the ship’s ship token plus all p arcs, if any.