• Introduction
    • Golden Rules
    • Card Interpretation
    • Errata and Conflicts
  • Glossary
    • Abilities
      • Pilot and Ship Abilities
      • Replacement Effects
      • Paying Costs
    • Ability Queue
    • Actions
    • Activation
    • Agility
    • Allied
    • Arc
      • Standard Arcs
      • Bullseye Arc
      • Full Arcs
      • Turret Arcs
      • Firing Arcs
    • Attack
    • Attack Arc
    • Attack Range
    • Bank
    • Barrel Roll
    • Bearing
      • Basic Maneuvers
      • Advanced Maneuvers
    • Behind
    • Bonus Attack
    • Bomb
    • Boost
    • Break
    • Builder Keywords
    • Bullseye Arc
    • Calculate
    • Cancel
    • Charges
      • Charge Types
      • Recurring Charges
      • Negative Recurring Charges
      • Standard Charge
      • Force Charge
      • Shield
      • Energy
    • Cloak
    • Condition Cards
      • Limited Conditions
      • Secret Conditions
    • Coordinate
    • Damage
    • Damage Cards
    • Decloak
    • Defend
    • Defender
    • Deplete
    • Deploy
    • Destroying Ships
    • Device
    • Dial
    • Dice Modification
    • Difficulty
    • Direction
    • Disarmed
    • Dock
    • Drop
    • End Phase
    • Enemy
    • Engagement Phase
    • Environment Cards
    • Evade
    • Faction
    • Fail
    • Firing Arc
    • First Player
    • Flanking
    • Flee
    • Focus
    • Friendly
    • Full Arc
    • Fully Execute
    • Fuse Marker
    • Game Mode
    • Guides
    • Hit
    • Hull
    • ID Marker
    • Ion
    • Inflict
    • In Front Of
    • Initiative
    • Jam
    • Koiogran Turn
    • Launch
    • Limited
    • Linked Action
    • Lock
    • Maneuver
    • Mine
    • Miss
    • Move
    • Move Through
    • Negative Recurring Charges
    • Objects
    • Obstacles
    • Obstructed
    • Overlap
    • Partially Execute
    • Pilot Ability
    • Planning Phase
    • Play Area
    • Player Order
    • Position Marker
    • Primary Weapon
    • Range
    • Range Bonus
    • Reinforce
    • Reload
    • Remotes
      • Attacking Remotes
      • Damaging Remotes
      • Using Remotes
      • Relocating Remotes
    • Removed from the Game
    • Reserve
    • Reveal
    • Reverse Bank
    • Reverse Straight
    • Round
    • Rotate
    • Rotate a Ship
    • Secret Conditions
    • Segnor's Loop
    • Setup
    • Shields
    • Ship
    • Ship Abilities
    • Ship Sizes
    • Ship Type
    • Sideslip
    • Simultaneous Fire
    • SLAM
    • Solitary
    • Special Weapon
    • Speed
    • Squad Building
    • Squad Points
    • Standardized
    • Standard Arc
    • Standard Ship
    • Stationary
    • Straight
    • Strain
    • Stress
    • Structure
    • Suffer Damage
    • Supply
    • System Phase
    • Tallon Roll
    • Target
    • Timing
    • Threat Value
    • Title
    • Tokens
      • Token Colors and Shapes
    • Tractor
    • Turn
    • Turret Arc
    • Upgrade Cards
    • Upgrade Icons
    • Winning the Game
  • Appendix: Examples
    • Extended Examples
      • Ability Queue Example #1
      • Ability Queue Example #2
    • Objects: Bombs and Mines
    • Objects: Obstacles
    • Objects: Remotes
    • Device and Deploying Examples
    • Card Anatomies
  • Saw's Renegades and TIE Reaper (SWX74-75) Corrections
    • Ship Cards
    • Upgrade Cards
    • Condition Cards
  • Errata
    • Ship Cards
    • Upgrade Cards
    • Insert Sheets
    • Dials
  • FAQ
    • Arcs
    • Deployment
    • List Building
    • Locking
    • Objects
    • Rolling and Rerolling Dice
    • Damage Cards
    • Activation Phase and Actions
    • Engagement Phase and Attacking
    • Abilities and the Ability Queue
    • Specific Card Questions
  • Rules Reference Update Version 1.3.2
    • Electro-Chaff Cloud
    • Limited 2 and 3
    • Miniatures
    • Purple Actions