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ABILITIES

Some of the text on condition, damage, ship, and upgrade cards describe abilities. These abilities consist of a timing and an effect.

  • Unless a card ability uses the word “may” or has the “action:” or “attack:” headers, the ability is mandatory and must be resolved.
  • A ship cannot spend or remove tokens that belong to another ship unless an effect explicitly states otherwise. Similarly, a ship cannot spend, modify, or remove die results that belong to another ship unless an effect explicitly states otherwise.
  • If multiple abilities resolve at the same time, the players use the ability queue to determine the order in which the abilities resolve.
  • A destroyed ship’s abilities remain active until that ship is removed unless the ability specifies a different timing for the effect to end, such as “until the end of the Engagement Phase.” Such effects remain active until the end of the specified time.

Pilot and Ship Abilities

Some ship cards have abilities in addition to or instead of flavor text. All limited ships have unique, personalized Pilot Abilities instead of flavor text. Some ships have Ship Abilities on their ship cards listed below their pilot ability or flavor text. Ships of the same ship type all have the same ship ability.