Attack
Ships can perform attacks which thematically represents the ship firing its
blaster cannons, ordnance, or other weapons.
If a ship performs an attack, it becomes the attacker then follows these steps:
- Declare Target: During this step, the attacking player
identifies and names the defender of the attack.
- Measure Range: The attacking player measures
range from the attacker to
any number of enemy ships and determines which enemy
ships are in which of its arcs.
- Choose Weapon: The attacking player chooses one
of the attacker's primary
or special weapons.
- Declare Defender: The attacking player chooses
an enemy ship to be the defender. The defender must meet the
requirements defined by the weapon.
- Pay Costs: The attacker must pay any costs for
performing the attack.
- During the Declare Target step, the attack arc
is the arc that corresponds to the chosen weapon. The
attack range is
determined by measuring range from the closest point of the
attacker to the closest point of the defender that is in
the attack arc.
- A primary weapon requires the attack range to be range 1-3. A primary
weapon has no cost by default.
- Special weapons have different requirements specified by the source of
the attack.
- If there is no valid target for the chosen weapon, or if the attacker cannot
pay the costs required for the attack, the attacking player either chooses
a different weapon or chooses not to attack.
- Attack Dice:
During this step, the attacking player rolls attack dice
and the players can modify the dice.
- Roll Attack Dice:
The attacking player determines the number of
attack dice to roll based on the chosen weapon's attack value,
range bonus, and any
abilities that add or remove attack dice. Then they roll that many
dice.
- Modify Attack Dice: The players resolve abilities
that modify the attack dice. The defending player resolves their
abilities first, then the attacking player resolves their abilities.
- The most common ways the attacker modifies attack dice are by spending
a focus
token or spending a
lock it has on the defender.
- Each attack die cannot be rerolled more than once during an attack.
- Defense Dice: During this step, the defending player rolls a number
of defense dice equal to the ship's
agility value and the players
can modify the dice.
- Roll Defense Dice:
The defending player determines a number of defense dice to roll
based on the defender's agility value, any range bonus, whether the
attack being obstructed by
an obstacle, and any
abilities that increase or decrease the number of defense dice. Then
they roll that many dice.
- Modify Defense Dice:
The players resolve abilities that modify the defense dice. The
attacking player resolves their abilities first, then the defending
player resolves their abilities.
- The most common ways the defender modifies defense dice are by
spending a focus or evade token.
- Each defense die cannot be rerolled more than once during an attack.
- Neutralize Results: During this step, pairs
of attack and defense dice NEUTRALIZE each other. Dice
are neutralized in the following order:
- Pairs of
and
results are canceled.
- Pairs of
and
results are canceled.
The attack hits if at least one
or
result remains uncanceled; otherwise, the attack
misses.
- Deal Damage: If the attack hits, the defender
suffers damage for each uncanceled
and
result in the following order:
- The defender suffers 1
damage for each uncanceled
result.
Then cancel all
results.
- The defender suffers 1
damage for each uncanceled
result.
Then cancel all
results.
- Aftermath: Abilities that trigger after an attack are
resolved in the following order.
- Resolve any of the defending player's abilities that
trigger "after you defend," excluding abilities that grant a
bonus attack.
- Resolve any of the attacking player's abilities that trigger "after you
perform an attack," excluding abilities that grant a bonus attack.
- Resolve any of the defending player's abilities that trigger "after you
defend" that grant a bonus attack.
- Resolve any of the attacking player's abilities that trigger "after you
perform an attack" that grant a bonus attack.
- Each ship may perform one attack when it engages during the
Engagement Phase.
- If a ship is destroyed
during the Engagement Phase,
the ship is not removed until all ships of the attacker's
initiative have engaged.
- During an attack, a ship cannot choose to roll fewer dice than it is
supposed to roll.
- If a player would roll more dice than they have available, keep track of the
rolled results and reroll the dice necessary to equal the total number of
dice the player would have rolled all at once. Note that these dice are not
considered rerolled for the purposes of modifying dice.