Each maneuver has three components: speed (a number 0-5), difficulty (red,
white, or blue), and bearing (an arrow or other symbol).
During the Check Difficulty step of executing a maneuver, if the maneuver
is red, the ship gains one stress token; if the maneuver is blue, the ship
removes one stress token.
- A stressed ship cannot execute red maneuvers or perform actions.
- If an effect increases the difficulty of a maneuver, blue increases to white,
and white increases to red. If an effect decreases the difficulty of a
maneuver, red decreases to white, and white decreases to blue.
- An ability that increases the difficulty of a red maneuver or decreases
the difficulty of a blue maneuver can resolve, but has no additional
- If multiple abilities change the difficulty of a maneuver, the effects are
cumulative. For example, if a ship reveals a red [4 ] maneuver and
has one effect that increases the difficulty of the maneuver and another
effect that decreases the difficulty of the maneuver, the maneuver is
treated as red.