Charge
( and
)
Some ship and upgrade cards have charges which are used to track limited
resources such as the finite ammo of some weapons. There are two types of
charges:
(standard charge) and
(Force charge).
While standard charges can represent anything from limited munitions to
exhaustible abilities that can only be performed infrequently, Force charges
represent how some pilots or crew members can exert their influence over
the Force.
Each card with a CHARGE LIMIT
(the golden number) starts the game with a
number of
equal to the charge limit. Each
starts on its active side.
Each card with a FORCE CAPACITY
(the purple number) starts the game with a
number of
equal to the Force capacity. Each
starts on its active side.
While it performs an attack, a ship can spend any number of
during the
Attack Dice step to change that number of its
results to
results.
While it defends, a ship can spend any number of
during the Defense Dice
step to change that number of its
results to
results.
Some charge limits and all Force capacities have a
RECURRING CHARGE SYMBOL.
During the End Phase,
each card with a recurring charge symbol recovers one charge.
- If an upgrade card has a charge limit, the
are placed above that
upgrade card (not the ship card it is attached to).
- If an upgrade card instructs the ship to spend
, those
are spent
from that upgrade card.
- If an upgrade card has a Force capacity, this increases the Force capacity
of the ship. The
are placed above the ship card it is attached to (not
the upgrade card).
- A ship card that does not have a Force capacity on its ship card has a
Force capacity of "0," but that capacity can be increased by upgrade
cards that have a Force capacity.
- During the End Phase, each ship with a Force capacity recovers only
one
regardless of the number of recurring charge symbols that
appear on its upgrade cards.
- If an upgrade card instructs the ship to spend
,
those
are spent from the ship card.
- When an effect instructs a ship to
RECOVER
a charge, an inactive charge
on that ship (ship or upgrade card) is flipped to its active side. A card
cannot recover a charge if all of its charges are on their active side.
- When an effect instructs a ship to
LOSE
a charge, a charge assigned to
the relevant card is flipped to the inactive side.
- When a ship
SPENDS
a charge, that charge is flipped to its inactive side.
A ship cannot spend a charge for an effect if all of its charges that are
available for that effect are already inactive.
-
SHIP CHARGES
are charges on ship cards and
UPGRADE CHARGES
are
charges on upgrade cards.
- The
associated with charge limits that have the recurring charge
symbol are called RECURRING CHARGES. Alternatively
associated with
charge limits that do not have the recurring charge symbol are called
NON-RECURRING CHARGES.