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Timing

There are several terms that are used to indicate the specific timing of an effect:

  • Before: The effect resolves immediately preceding the timing specified.
  • At the start of: This timing is used with a specific phase or step. The effect triggers before anything occurs during that phase or step.
  • While: This term is often used in combination with multi-stepped game effects such as an attack, an action, or a maneuver. Although less specific than the other timings, this term is used to narrow down when the ability is resolved during the round. Additional verbiage is required to identify when exactly the effect is applied.
    • For example, in the context of an attack, if the ability rolls additional attack dice, the ability triggers during the Roll Attack Dice step. If the ability modifies defense dice, the ability triggers during the Modify Defense Dice step.
  • At the end of: This timing is used with a specific phase or step of ship's activation. This effect triggers after the normal effects of that phase or step have occurred.
  • After: The effect resolves immediately following the timing specified.

The ability queue is used to resolve abilities that would resolve simultaneously.