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Difficulty

Each maneuver has three components: speed (a number 0-5), difficulty (red, white, or blue), and bearing (an arrow or other symbol). During the Check Difficulty step of executing a maneuver, if the maneuver is red, the ship gains one stress token; if the maneuver is blue, the ship removes one stress token.

  • A stressed ship cannot execute red maneuvers or perform actions.
  • If an effect increases the difficulty of a maneuver, blue increases to white, and white increases to red. If an effect decreases the difficulty of a maneuver, red decreases to white, and white decreases to blue.
    • An ability that increases the difficulty of a red maneuver or decreases the difficulty of a blue maneuver can resolve, but has no additional effect.
    • If multiple abilities change the difficulty of a maneuver, the effects are cumulative. For example, if a ship reveals a red [4 ] maneuver and has one effect that increases the difficulty of the maneuver and another effect that decreases the difficulty of the maneuver, the maneuver is treated as red.